Video Games and Zoning

What computer games taught me about planning

Games like SimCity and Cities:Skyline make some interesting, and not always correct, assumptions about how we can and should build our environment.

But in real life, cities are mostly about people, and the relationships among them... for many real people, community is what cities are all about. Moreover, a central tension in urban governance is reconciling the design of the built environment with the goals of the people and communities who live in it.
— Daniel Hertz, The Atlantic